AudioStreamPlayer3D.emissionAngleFilterAttenuationDb

dampens audio if camera is outside of 'emission_angle_degrees' and 'emission_angle_enabled' is set by this factor, in dB.

  1. double emissionAngleFilterAttenuationDb [@property getter]
  2. double emissionAngleFilterAttenuationDb [@property setter]
    struct AudioStreamPlayer3D
    @nogc nothrow @property
    void
    emissionAngleFilterAttenuationDb
    (
    double v
    )

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