Control.focusNeighbourLeft

Tells Godot which node it should give keyboard focus to if the user presses Shift+Tab, the left arrow on the keyboard or left on a gamepad. The node must be a Control. If this property is not set, Godot will give focus to the closest Control to the left of this one.

  1. NodePath focusNeighbourLeft [@property getter]
  2. NodePath focusNeighbourLeft [@property setter]
    struct Control
    @nogc nothrow @property
    void
    focusNeighbourLeft
    (
    NodePath v
    )

Meta