EngineSingleton.timeScale

Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed.

  1. double timeScale [@property getter]
  2. double timeScale [@property setter]
    struct EngineSingleton
    @nogc nothrow @property
    void
    timeScale
    (
    double v
    )

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