GDScript._new

Returns a new instance of the script. For example:

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  1. GDScript _new()
  2. GodotObject _new(VarArgs varArgs)
    struct GDScript
    @nogc nothrow
    _new
    (
    VarArgs...
    )
    (
    VarArgs varArgs
    )

Detailed Description

var MyClass = load("myclass.gd") var instance = MyClass.new() assert(instance.get_script() == MyClass)

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