godot-d v0.1.1 (2018-11-04T13:23:39Z)
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InputEventAction.pressed
godot
inputeventaction
InputEventAction
If
true
the action's state is pressed. If
false
the action's state is released.
bool
pressed
[@property getter]
bool
pressed
[@property setter]
struct
InputEventAction
@
nogc
nothrow @
property
void
pressed
(
bool
v
)
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inputeventaction
InputEventAction
aliases
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functions
getAction
opAssign
opEquals
setAction
setPressed
properties
action
pressed
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name
If true the action's state is pressed. If false the action's state is released.