godot-d v0.1.1 (2018-11-04T13:23:39Z)
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InputEventKey.pressed
godot
inputeventkey
InputEventKey
If
true
the key's state is pressed. If
false
the key's state is released.
bool
pressed
[@property getter]
bool
pressed
[@property setter]
struct
InputEventKey
@
nogc
nothrow @
property
void
pressed
(
bool
v
)
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inputeventkey
InputEventKey
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getScancode
getScancodeWithModifiers
getUnicode
opAssign
opEquals
setEcho
setPressed
setScancode
setUnicode
properties
echo
pressed
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unicode
static functions
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_classBindingInitialized
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_GODOT_internal_name
If true the key's state is pressed. If false the key's state is released.