godot-d v0.1.1 (2018-11-04T13:23:39Z)
Dub
Repo
PrismMesh.subdivideDepth
godot
prismmesh
PrismMesh
Number of added edge loops along the z-axis. Defaults to 0.
long
subdivideDepth
[@property getter]
long
subdivideDepth
[@property setter]
struct
PrismMesh
@
nogc
nothrow @
property
void
subdivideDepth
(
long
v
)
Meta
Source
See Implementation
godot
prismmesh
PrismMesh
aliases
BaseClasses
functions
getLeftToRight
getSize
getSubdivideDepth
getSubdivideHeight
getSubdivideWidth
opAssign
opEquals
setLeftToRight
setSize
setSubdivideDepth
setSubdivideHeight
setSubdivideWidth
properties
leftToRight
size
subdivideDepth
subdivideHeight
subdivideWidth
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name
Number of added edge loops along the z-axis. Defaults to 0.