godot-d v0.1.1 (2018-11-04T13:23:39Z)
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RemoteTransform.updatePosition
godot
remotetransform
RemoteTransform
If
true
the remote node's position is updated. Default value:
true
.
bool
updatePosition
[@property getter]
bool
updatePosition
[@property setter]
struct
RemoteTransform
@
nogc
nothrow @
property
void
updatePosition
(
bool
v
)
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godot
remotetransform
RemoteTransform
aliases
BaseClasses
functions
getRemoteNode
getUpdatePosition
getUpdateRotation
getUpdateScale
getUseGlobalCoordinates
opAssign
opEquals
setRemoteNode
setUpdatePosition
setUpdateRotation
setUpdateScale
setUseGlobalCoordinates
properties
remotePath
updatePosition
updateRotation
updateScale
useGlobalCoordinates
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name
If true the remote node's position is updated. Default value: true.