godot-d v0.1.1 (2018-11-04T13:23:39Z)
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TileMap.collisionMask
godot
tilemap
TileMap
The collision mask(s) for all colliders in the TileMap.
long
collisionMask
[@property getter]
long
collisionMask
[@property setter]
struct
TileMap
@
nogc
nothrow @
property
void
collisionMask
(
long
v
)
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tilemap
TileMap
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HalfOffset
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_clearQuadrants
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getCell
getCellSize
getCellv
getClipUv
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getCollisionFriction
getCollisionLayer
getCollisionLayerBit
getCollisionMask
getCollisionMaskBit
getCollisionUseKinematic
getCustomTransform
getHalfOffset
getMode
getOccluderLightMask
getQuadrantSize
getTileOrigin
getTileset
getUsedCells
getUsedCellsById
getUsedRect
isCellTransposed
isCellXFlipped
isCellYFlipped
isYSortModeEnabled
mapToWorld
opAssign
opEquals
setCell
setCellSize
setCellv
setClipUv
setCollisionBounce
setCollisionFriction
setCollisionLayer
setCollisionLayerBit
setCollisionMask
setCollisionMaskBit
setCollisionUseKinematic
setCustomTransform
setHalfOffset
setMode
setOccluderLightMask
setQuadrantSize
setTileOrigin
setTileset
setYSortMode
updateBitmaskArea
updateBitmaskRegion
updateDirtyQuadrants
worldToMap
properties
cellClipUv
cellCustomTransform
cellHalfOffset
cellQuadrantSize
cellSize
cellTileOrigin
cellYSort
collisionBounce
collisionFriction
collisionLayer
collisionMask
collisionUseKinematic
mode
occluderLightMask
tileSet
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name
The collision mask(s) for all colliders in the TileMap.