VehicleWheel.suspensionTravel

This is the distance the suspension can travel. As Godot measures are in meters keep this setting relatively low. Try a value between 0.1 and 0.3 depending on the type of car .

  1. double suspensionTravel [@property getter]
  2. double suspensionTravel [@property setter]
    struct VehicleWheel
    @nogc nothrow @property
    void
    suspensionTravel
    (
    double v
    )

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