VisualServerSingleton.canvasItemAddTextureRectRegion

Adds a texture rect with region setting to the CanvasItem's draw commands.

struct VisualServerSingleton
@nogc nothrow
void
canvasItemAddTextureRectRegion
(
in RID item
,
in Rect2 rect
,
in RID texture
,
in Rect2 src_rect
,
in Color modulate = Color(1, 1, 1, 1)
,
in bool transpose = false
,
in RID normal_map = RID.init
,
in bool clip_uv = true
)

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