VisualServerSingleton.canvasItemAddTriangleArray

struct VisualServerSingleton
@nogc nothrow
void
canvasItemAddTriangleArray
(
in RID item
,
in PoolIntArray indices
,
in PoolVector2Array points
,
in PoolColorArray colors
,
in PoolVector2Array uvs = PoolVector2Array.init
,
in PoolIntArray bones = PoolIntArray.init
,
in PoolRealArray weights = PoolRealArray.init
,
in RID texture = RID.init
,
in long count = -1
,
in RID normal_map = RID.init
)

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