godot-d ~releases (2022-04-02T06:37:10.8312204)
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CameraFeed.feedIsActive
godot
camerafeed
CameraFeed
If
true
, the feed is active.
bool
feedIsActive
[@property getter]
bool
feedIsActive
[@property setter]
struct
CameraFeed
@
nogc
nothrow @
property
void
feedIsActive
(
bool
v
)
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camerafeed
CameraFeed
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FeedPosition
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_allocateTexture
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feedTransform
static functions
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_classBindingInitialized
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GDNativeClassBinding
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_GODOT_internal_name
If true, the feed is active.