CollisionObject2D.inputPickable

If true, this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one collision_layer bit to be set.

  1. bool inputPickable [@property getter]
  2. bool inputPickable [@property setter]
    struct CollisionObject2D
    @nogc nothrow @property
    void
    inputPickable
    (
    bool v
    )

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