ColorPicker.rawMode

If true, allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR). Note: Cannot be enabled if HSV mode is on.

  1. bool rawMode [@property getter]
  2. bool rawMode [@property setter]
    struct ColorPicker
    @nogc nothrow @property
    void
    rawMode
    (
    bool v
    )

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