CPUParticles2D.emissionPoints

Sets the initial positions to spawn particles when using constant EMISSION_SHAPE_POINTS or constant EMISSION_SHAPE_DIRECTED_POINTS.

  1. PoolVector2Array emissionPoints [@property getter]
  2. PoolVector2Array emissionPoints [@property setter]
    struct CPUParticles2D
    @nogc nothrow @property
    void
    emissionPoints
    (
    PoolVector2Array v
    )

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