CSGPolygon.pathContinuousU

If true the u component of our uv will continuously increase in unison with the distance traveled along our path when mode is constant MODE_PATH.

  1. bool pathContinuousU [@property getter]
  2. bool pathContinuousU [@property setter]
    struct CSGPolygon
    @nogc nothrow @property
    void
    pathContinuousU
    (
    bool v
    )

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