CSGShape.useCollision

Adds a collision shape to the physics engine for our CSG shape. This will always act like a static body. Note that the collision shape is still active even if the CSG shape itself is hidden.

  1. bool useCollision [@property getter]
  2. bool useCollision [@property setter]
    struct CSGShape
    @nogc nothrow @property
    void
    useCollision
    (
    bool v
    )

Meta