Environment.autoExposureEnabled

If true, enables the tonemapping auto exposure mode of the scene renderer. If true, the renderer will automatically determine the exposure setting to adapt to the scene's illumination and the observed light.

  1. bool autoExposureEnabled [@property getter]
  2. bool autoExposureEnabled [@property setter]
    struct Environment
    @nogc nothrow @property
    void
    autoExposureEnabled
    (
    bool v
    )

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