Environment.fogHeightEnabled

If true, the height fog effect is enabled. When enabled, fog will appear in a defined height range, regardless of the distance from the camera. This can be used to simulate "deep water" effects with a lower performance cost compared to a dedicated shader.

  1. bool fogHeightEnabled [@property getter]
  2. bool fogHeightEnabled [@property setter]
    struct Environment
    @nogc nothrow @property
    void
    fogHeightEnabled
    (
    bool v
    )

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