Environment.glowBicubicUpscale

Smooths out the blockiness created by sampling higher levels, at the cost of performance. Note: When using the GLES2 renderer, this is only available if the GPU supports the GL_EXT_gpu_shader4 extension.

  1. bool glowBicubicUpscale [@property getter]
  2. bool glowBicubicUpscale [@property setter]
    struct Environment
    @nogc nothrow @property
    void
    glowBicubicUpscale
    (
    bool v
    )

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