Environment.glowStrength

The glow strength. When using the GLES2 renderer, this should be increased to 1.3 to compensate for the lack of HDR rendering.

  1. double glowStrength [@property getter]
  2. double glowStrength [@property setter]
    struct Environment
    @nogc nothrow @property
    void
    glowStrength
    (
    double v
    )

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