Environment.tonemapMode

The tonemapping mode to use. Tonemapping is the process that "converts" HDR values to be suitable for rendering on a LDR display. (Godot doesn't support rendering on HDR displays yet.)

  1. Environment.ToneMapper tonemapMode [@property getter]
  2. long tonemapMode [@property setter]
    struct Environment
    @nogc nothrow @property
    void
    tonemapMode
    (
    long v
    )

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