GeometryInstance.generateLightmap

When disabled, the mesh will be taken into account when computing indirect lighting, but the resulting lightmap will not be saved. Useful for emissive only materials or shadow casters.

  1. bool generateLightmap [@property getter]
  2. bool generateLightmap [@property setter]
    struct GeometryInstance
    @nogc nothrow @property
    void
    generateLightmap
    (
    bool v
    )

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