godot-d ~releases (2022-04-02T06:37:10.8312204)
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GridMap.cellCenterZ
godot
gridmap
GridMap
If
true
, grid items are centered on the Z axis.
bool
cellCenterZ
[@property getter]
bool
cellCenterZ
[@property setter]
struct
GridMap
@
nogc
nothrow @
property
void
cellCenterZ
(
bool
v
)
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godot
gridmap
GridMap
aliases
BaseClasses
enums
Constants
functions
_updateOctantsCallback
clear
clearBakedMeshes
getBakeMeshInstance
getBakeMeshes
getCellItem
getCellItemOrientation
getCellScale
getCellSize
getCenterX
getCenterY
getCenterZ
getCollisionLayer
getCollisionLayerBit
getCollisionMask
getCollisionMaskBit
getMeshLibrary
getMeshes
getOctantSize
getUseInBakedLight
getUsedCells
makeBakedMeshes
mapToWorld
opAssign
opEquals
resourceChanged
setCellItem
setCellScale
setCellSize
setCenterX
setCenterY
setCenterZ
setClip
setCollisionLayer
setCollisionLayerBit
setCollisionMask
setCollisionMaskBit
setMeshLibrary
setOctantSize
setUseInBakedLight
toHash
worldToMap
properties
cellCenterX
cellCenterY
cellCenterZ
cellOctantSize
cellScale
cellSize
collisionLayer
collisionMask
meshLibrary
useInBakedLight
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
If true, grid items are centered on the Z axis.