godot-d ~releases (2022-04-02T06:37:10.8312204)
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InputEventScreenTouch.pressed
godot
inputeventscreentouch
InputEventScreenTouch
If
true
, the touch's state is pressed. If
false
, the touch's state is released.
bool
pressed
[@property getter]
bool
pressed
[@property setter]
struct
InputEventScreenTouch
@
nogc
nothrow @
property
void
pressed
(
bool
v
)
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inputeventscreentouch
InputEventScreenTouch
aliases
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functions
getIndex
getPosition
opAssign
opEquals
setIndex
setPosition
setPressed
toHash
properties
index
position
pressed
static functions
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static variables
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_GODOT_internal_name
If true, the touch's state is pressed. If false, the touch's state is released.