godot-d ~releases (2022-04-02T06:37:10.8312204)
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Label.uppercase
godot
label
Label
If
true
, all the text displays as UPPERCASE.
bool
uppercase
[@property getter]
bool
uppercase
[@property setter]
struct
Label
@
nogc
nothrow @
property
void
uppercase
(
bool
v
)
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godot
label
Label
aliases
BaseClasses
enums
Align
Constants
VAlign
functions
getAlign
getLineCount
getLineHeight
getLinesSkipped
getMaxLinesVisible
getPercentVisible
getText
getTotalCharacterCount
getValign
getVisibleCharacters
getVisibleLineCount
hasAutowrap
isClippingText
isUppercase
opAssign
opEquals
setAlign
setAutowrap
setClipText
setLinesSkipped
setMaxLinesVisible
setPercentVisible
setText
setUppercase
setValign
setVisibleCharacters
toHash
properties
_align
autowrap
clipText
linesSkipped
maxLinesVisible
percentVisible
text
uppercase
valign
visibleCharacters
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
If true, all the text displays as UPPERCASE.