Physics2DShapeQueryParameters.collideWithBodies

If true, the query will take PhysicsBody2Ds into account.

  1. bool collideWithBodies [@property getter]
  2. bool collideWithBodies [@property setter]
    struct Physics2DShapeQueryParameters
    @nogc nothrow @property
    void
    collideWithBodies
    (
    bool v
    )

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