godot-d ~releases (2022-04-02T06:37:10.8312204)
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Physics2DShapeQueryParameters.collideWithBodies
godot
physics2dshapequeryparameters
Physics2DShapeQueryParameters
If
true
, the query will take
PhysicsBody2D
s into account.
bool
collideWithBodies
[@property getter]
bool
collideWithBodies
[@property setter]
struct
Physics2DShapeQueryParameters
@
nogc
nothrow @
property
void
collideWithBodies
(
bool
v
)
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physics2dshapequeryparameters
Physics2DShapeQueryParameters
aliases
BaseClasses
functions
getCollisionLayer
getExclude
getMargin
getMotion
getShapeRid
getTransform
isCollideWithAreasEnabled
isCollideWithBodiesEnabled
opAssign
opEquals
setCollideWithAreas
setCollideWithBodies
setCollisionLayer
setExclude
setMargin
setMotion
setShape
setShapeRid
setTransform
toHash
properties
collideWithAreas
collideWithBodies
collisionLayer
exclude
margin
motion
shapeRid
transform
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
If true, the query will take PhysicsBody2Ds into account.