Physics2DShapeQueryParameters.collisionLayer

The physics layer(s) the query will take into account (as a bitmask). See url=https://docs.godotengine.org/en/3.3/tutorials/physics/physics_introduction.html#collision-layers-and-masksCollision layers and masks/url in the documentation for more information.

  1. long collisionLayer [@property getter]
  2. long collisionLayer [@property setter]
    struct Physics2DShapeQueryParameters
    @nogc nothrow @property
    void
    collisionLayer
    (
    long v
    )

Meta