ReflectionProbe.cullMask

Sets the cull mask which determines what objects are drawn by this probe. Every VisualInstance with a layer included in this cull mask will be rendered by the probe. It is best to only include large objects which are likely to take up a lot of space in the reflection in order to save on rendering cost.

  1. long cullMask [@property getter]
  2. long cullMask [@property setter]
    struct ReflectionProbe
    @nogc nothrow @property
    void
    cullMask
    (
    long v
    )

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