ReflectionProbe.enableShadows

If true, computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the constant UPDATE_ALWAYS updateMode.

  1. bool enableShadows [@property getter]
  2. bool enableShadows [@property setter]
    struct ReflectionProbe
    @nogc nothrow @property
    void
    enableShadows
    (
    bool v
    )

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