godot-d ~releases (2022-04-02T06:37:10.8312204)
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RichTextLabel.selectionEnabled
godot
richtextlabel
RichTextLabel
If
true
, the label allows text selection.
bool
selectionEnabled
[@property getter]
bool
selectionEnabled
[@property setter]
struct
RichTextLabel
@
nogc
nothrow @
property
void
selectionEnabled
(
bool
v
)
Meta
Source
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godot
richtextlabel
RichTextLabel
aliases
BaseClasses
enums
Align
Constants
ItemType
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functions
_guiInput
_scrollChanged
addImage
addText
appendBbcode
clear
getBbcode
getContentHeight
getEffects
getLineCount
getPercentVisible
getTabSize
getText
getTotalCharacterCount
getVScroll
getVisibleCharacters
getVisibleLineCount
installEffect
isFitContentHeightEnabled
isMetaUnderlined
isOverridingSelectedFontColor
isScrollActive
isScrollFollowing
isSelectionEnabled
isUsingBbcode
newline
opAssign
opEquals
parseBbcode
parseExpressionsForValues
pop
pushAlign
pushBold
pushBoldItalics
pushCell
pushColor
pushFont
pushIndent
pushItalics
pushList
pushMeta
pushMono
pushNormal
pushStrikethrough
pushTable
pushUnderline
removeLine
scrollToLine
setBbcode
setEffects
setFitContentHeight
setMetaUnderline
setOverrideSelectedFontColor
setPercentVisible
setScrollActive
setScrollFollow
setSelectionEnabled
setTabSize
setTableColumnExpand
setText
setUseBbcode
setVisibleCharacters
toHash
properties
bbcodeEnabled
bbcodeText
customEffects
fitContentHeight
metaUnderlined
overrideSelectedFontColor
percentVisible
scrollActive
scrollFollowing
selectionEnabled
tabSize
text
visibleCharacters
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
If true, the label allows text selection.