Shader.customDefines

Returns the shader's custom defines. Custom defines can be used in Godot to add GLSL preprocessor directives (e.g: extensions) required for the shader logic. Note: Custom defines are not validated by the Godot shader parser, so care should be taken when using them.

  1. String customDefines [@property getter]
  2. String customDefines [@property setter]
    struct Shader
    @nogc nothrow @property
    void
    customDefines
    (
    String v
    )

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