SpatialMaterial.flagsNoDepthTest

If true, depth testing is disabled and the object will be drawn in render order.

  1. bool flagsNoDepthTest [@property getter]
  2. bool flagsNoDepthTest [@property setter]
    struct SpatialMaterial
    @nogc nothrow @property
    void
    flagsNoDepthTest
    (
    bool v
    )

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