SphereMesh.isHemisphere

If true, a hemisphere is created rather than a full sphere. Note: To get a regular hemisphere, the height and radius of the sphere must be equal.

  1. bool isHemisphere [@property getter]
  2. bool isHemisphere [@property setter]
    struct SphereMesh
    @nogc nothrow @property
    void
    isHemisphere
    (
    bool v
    )

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