godot-d ~releases (2022-04-02T06:37:10.8312204)
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VisibilityEnabler2D.freezeBodies
godot
visibilityenabler2d
VisibilityEnabler2D
If
true
,
RigidBody2D
nodes will be paused.
bool
freezeBodies
[@property getter]
bool
freezeBodies
[@property setter]
struct
VisibilityEnabler2D
@
nogc
nothrow @
property
void
freezeBodies
(
bool
v
)
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godot
visibilityenabler2d
VisibilityEnabler2D
aliases
BaseClasses
enums
Constants
Enabler
functions
_nodeRemoved
isEnablerEnabled
opAssign
opEquals
setEnabler
toHash
properties
freezeBodies
pauseAnimatedSprites
pauseAnimations
pauseParticles
physicsProcessParent
processParent
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
If true, RigidBody2D nodes will be paused.