1 /**
2 Reference frame for GUI.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.referencerect;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.control;
25 import godot.canvasitem;
26 import godot.node;
27 /**
28 Reference frame for GUI.
29 
30 A rectangle box that displays only a $(D borderColor) border color around its rectangle. $(D ReferenceRect) has no fill $(D Color). If you need to display a rectangle filled with a solid color, consider using $(D ColorRect) instead.
31 */
32 @GodotBaseClass struct ReferenceRect
33 {
34 	package(godot) enum string _GODOT_internal_name = "ReferenceRect";
35 public:
36 @nogc nothrow:
37 	union { /** */ godot_object _godot_object; /** */ Control _GODOT_base; }
38 	alias _GODOT_base this;
39 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
40 	package(godot) __gshared bool _classBindingInitialized = false;
41 	package(godot) static struct GDNativeClassBinding
42 	{
43 		__gshared:
44 		@GodotName("get_border_color") GodotMethod!(Color) getBorderColor;
45 		@GodotName("get_border_width") GodotMethod!(double) getBorderWidth;
46 		@GodotName("get_editor_only") GodotMethod!(bool) getEditorOnly;
47 		@GodotName("set_border_color") GodotMethod!(void, Color) setBorderColor;
48 		@GodotName("set_border_width") GodotMethod!(void, double) setBorderWidth;
49 		@GodotName("set_editor_only") GodotMethod!(void, bool) setEditorOnly;
50 	}
51 	/// 
52 	pragma(inline, true) bool opEquals(in ReferenceRect other) const
53 	{ return _godot_object.ptr is other._godot_object.ptr; }
54 	/// 
55 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
56 	{ _godot_object.ptr = n; return null; }
57 	/// 
58 	pragma(inline, true) bool opEquals(typeof(null) n) const
59 	{ return _godot_object.ptr is n; }
60 	/// 
61 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
62 	mixin baseCasts;
63 	/// Construct a new instance of ReferenceRect.
64 	/// Note: use `memnew!ReferenceRect` instead.
65 	static ReferenceRect _new()
66 	{
67 		static godot_class_constructor constructor;
68 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("ReferenceRect");
69 		if(constructor is null) return typeof(this).init;
70 		return cast(ReferenceRect)(constructor());
71 	}
72 	@disable new(size_t s);
73 	/**
74 	
75 	*/
76 	Color getBorderColor() const
77 	{
78 		checkClassBinding!(typeof(this))();
79 		return ptrcall!(Color)(GDNativeClassBinding.getBorderColor, _godot_object);
80 	}
81 	/**
82 	
83 	*/
84 	double getBorderWidth() const
85 	{
86 		checkClassBinding!(typeof(this))();
87 		return ptrcall!(double)(GDNativeClassBinding.getBorderWidth, _godot_object);
88 	}
89 	/**
90 	
91 	*/
92 	bool getEditorOnly() const
93 	{
94 		checkClassBinding!(typeof(this))();
95 		return ptrcall!(bool)(GDNativeClassBinding.getEditorOnly, _godot_object);
96 	}
97 	/**
98 	
99 	*/
100 	void setBorderColor(in Color color)
101 	{
102 		checkClassBinding!(typeof(this))();
103 		ptrcall!(void)(GDNativeClassBinding.setBorderColor, _godot_object, color);
104 	}
105 	/**
106 	
107 	*/
108 	void setBorderWidth(in double width)
109 	{
110 		checkClassBinding!(typeof(this))();
111 		ptrcall!(void)(GDNativeClassBinding.setBorderWidth, _godot_object, width);
112 	}
113 	/**
114 	
115 	*/
116 	void setEditorOnly(in bool enabled)
117 	{
118 		checkClassBinding!(typeof(this))();
119 		ptrcall!(void)(GDNativeClassBinding.setEditorOnly, _godot_object, enabled);
120 	}
121 	/**
122 	Sets the border $(D Color) of the $(D ReferenceRect).
123 	*/
124 	@property Color borderColor()
125 	{
126 		return getBorderColor();
127 	}
128 	/// ditto
129 	@property void borderColor(Color v)
130 	{
131 		setBorderColor(v);
132 	}
133 	/**
134 	Sets the border width of the $(D ReferenceRect). The border grows both inwards and outwards with respect to the rectangle box.
135 	*/
136 	@property double borderWidth()
137 	{
138 		return getBorderWidth();
139 	}
140 	/// ditto
141 	@property void borderWidth(double v)
142 	{
143 		setBorderWidth(v);
144 	}
145 	/**
146 	If set to `true`, the $(D ReferenceRect) will only be visible while in editor. Otherwise, $(D ReferenceRect) will be visible in game.
147 	*/
148 	@property bool editorOnly()
149 	{
150 		return getEditorOnly();
151 	}
152 	/// ditto
153 	@property void editorOnly(bool v)
154 	{
155 		setEditorOnly(v);
156 	}
157 }