1 /** 2 Creates a new $(D Resource) or loads one from the filesystem. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.visualscriptpreload; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.visualscriptnode; 25 import godot.resource; 26 import godot.reference; 27 /** 28 Creates a new $(D Resource) or loads one from the filesystem. 29 30 $(B Input Ports:) 31 none 32 $(B Output Ports:) 33 - Data (object): `res` 34 */ 35 @GodotBaseClass struct VisualScriptPreload 36 { 37 package(godot) enum string _GODOT_internal_name = "VisualScriptPreload"; 38 public: 39 @nogc nothrow: 40 union { /** */ godot_object _godot_object; /** */ VisualScriptNode _GODOT_base; } 41 alias _GODOT_base this; 42 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 43 package(godot) __gshared bool _classBindingInitialized = false; 44 package(godot) static struct GDNativeClassBinding 45 { 46 __gshared: 47 @GodotName("get_preload") GodotMethod!(Resource) getPreload; 48 @GodotName("set_preload") GodotMethod!(void, Resource) setPreload; 49 } 50 /// 51 pragma(inline, true) bool opEquals(in VisualScriptPreload other) const 52 { return _godot_object.ptr is other._godot_object.ptr; } 53 /// 54 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 55 { _godot_object.ptr = n; return null; } 56 /// 57 pragma(inline, true) bool opEquals(typeof(null) n) const 58 { return _godot_object.ptr is n; } 59 /// 60 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 61 mixin baseCasts; 62 /// Construct a new instance of VisualScriptPreload. 63 /// Note: use `memnew!VisualScriptPreload` instead. 64 static VisualScriptPreload _new() 65 { 66 static godot_class_constructor constructor; 67 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualScriptPreload"); 68 if(constructor is null) return typeof(this).init; 69 return cast(VisualScriptPreload)(constructor()); 70 } 71 @disable new(size_t s); 72 /** 73 74 */ 75 Ref!Resource getPreload() const 76 { 77 checkClassBinding!(typeof(this))(); 78 return ptrcall!(Resource)(GDNativeClassBinding.getPreload, _godot_object); 79 } 80 /** 81 82 */ 83 void setPreload(Resource resource) 84 { 85 checkClassBinding!(typeof(this))(); 86 ptrcall!(void)(GDNativeClassBinding.setPreload, _godot_object, resource); 87 } 88 /** 89 The $(D Resource) to load. 90 */ 91 @property Resource resource() 92 { 93 return getPreload(); 94 } 95 /// ditto 96 @property void resource(Resource v) 97 { 98 setPreload(v); 99 } 100 }