1 /** 2 Calculates the determinant of a $(D Transform) within the visual shader graph. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.visualshadernodedeterminant; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.visualshadernode; 25 import godot.resource; 26 import godot.reference; 27 /** 28 Calculates the determinant of a $(D Transform) within the visual shader graph. 29 30 Translates to `determinant(x)` in the shader language. 31 */ 32 @GodotBaseClass struct VisualShaderNodeDeterminant 33 { 34 package(godot) enum string _GODOT_internal_name = "VisualShaderNodeDeterminant"; 35 public: 36 @nogc nothrow: 37 union { /** */ godot_object _godot_object; /** */ VisualShaderNode _GODOT_base; } 38 alias _GODOT_base this; 39 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 40 package(godot) __gshared bool _classBindingInitialized = false; 41 package(godot) static struct GDNativeClassBinding 42 { 43 __gshared: 44 } 45 /// 46 pragma(inline, true) bool opEquals(in VisualShaderNodeDeterminant other) const 47 { return _godot_object.ptr is other._godot_object.ptr; } 48 /// 49 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 50 { _godot_object.ptr = n; return null; } 51 /// 52 pragma(inline, true) bool opEquals(typeof(null) n) const 53 { return _godot_object.ptr is n; } 54 /// 55 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 56 mixin baseCasts; 57 /// Construct a new instance of VisualShaderNodeDeterminant. 58 /// Note: use `memnew!VisualShaderNodeDeterminant` instead. 59 static VisualShaderNodeDeterminant _new() 60 { 61 static godot_class_constructor constructor; 62 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualShaderNodeDeterminant"); 63 if(constructor is null) return typeof(this).init; 64 return cast(VisualShaderNodeDeterminant)(constructor()); 65 } 66 @disable new(size_t s); 67 }