- commit_for_eye
void function(void*, godot_int, godot_rid*, godot_rect2*) commit_for_eye;
Undocumented in source.
- constructor
void* function(godot_object) constructor;
Undocumented in source.
- destructor
void function(void*) destructor;
Undocumented in source.
- fill_projection_for_eye
void function(void*, godot_real*, godot_int, godot_real, godot_real, godot_real) fill_projection_for_eye;
Undocumented in source.
- get_anchor_detection_is_enabled
godot_bool function(const void*) get_anchor_detection_is_enabled;
Undocumented in source.
- get_capabilities
godot_int function(const void*) get_capabilities;
Undocumented in source.
- get_name
godot_string function(const void*) get_name;
Undocumented in source.
- get_recommended_render_target_size
godot_vector2 function(const void*) get_recommended_render_target_size;
Undocumented in source.
- get_transform_for_eye
godot_transform function(void*, godot_int, godot_transform*) get_transform_for_eye;
Undocumented in source.
- initialize
godot_bool function(void*) initialize;
Undocumented in source.
- is_initialized
godot_bool function(const void*) is_initialized;
Undocumented in source.
- is_stereo
godot_bool function(const void*) is_stereo;
Undocumented in source.
- process
void function(void*) process;
Undocumented in source.
- set_anchor_detection_is_enabled
void function(void*, godot_bool) set_anchor_detection_is_enabled;
Undocumented in source.
- uninitialize
void function(void*) uninitialize;
Undocumented in source.