godot-d ~master (2021-09-08T21:50:27Z)
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godot_net_multiplayer_peer.set_transfer_mode
godot
c
net
godot_net_multiplayer_peer
Undocumented in source.
struct
godot_net_multiplayer_peer
void
function
(
void
*,
godot_int
)
set_transfer_mode
;
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godot_net_multiplayer_peer
variables
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get_available_packet_count
get_connection_status
get_max_packet_size
get_packet
get_packet_peer
get_transfer_mode
get_unique_id
is_refusing_new_connections
is_server
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poll
put_packet
set_refuse_new_connections
set_target_peer
set_transfer_mode
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