A file path inside the Godot filesystem represented as a local Godot String and
a global D string.
Useful for paths that need to be worked on by functions from both Godot and D.
The conversion is done only once in the constructor and both strings are saved.
A file path inside the Godot filesystem represented as a local Godot String and a global D string.
Useful for paths that need to be worked on by functions from both Godot and D. The conversion is done only once in the constructor and both strings are saved.