module godot.c.videodecoder; import godot.c.core; @nogc nothrow: extern(C): enum GODOTAV_API_MAJOR = 0; enum GODOTAV_API_MINOR = 1; struct godot_videodecoder_interface_gdnative { godot_gdnative_api_version ver; void* next; void* function(godot_object) constructor; void function(void*) destructor; const(char)* function() get_plugin_name; const(char)** function(int* count) get_supported_extensions; bool function(void* dataStruct, void* fileAccessPtr) open_file; godot_real function(const(void)*) get_length; godot_real function(const(void)*) get_playback_position; void function(void*, godot_real) seek; void function(void*, godot_int) set_audio_track; void function(void*, godot_real) update; godot_pool_byte_array* function(void*) get_videoframe; godot_int function(void*, float*, int) get_audioframe; godot_int function(const(void)*) get_channels; godot_int function(const(void)*) get_mix_rate; godot_vector2 function(const(void)*) get_texture_size; } alias GDNativeAudioMixCallback = int function(void*,const(float)*, int);