module language; import api.util; import api.classes, api.methods; /++ Definition for a language that the generator can output native bindings for. +/ struct Language { /++ A file output for a Godot class. +/ static struct ClassOutputFile { /++ Returns: An array containing: [0] the filename [1] the contents to put in the file +/ string[2] function(GodotClass c) generator; } /++ Outputs per Godot class. Each one is written *unless* return value is null. There could be more than 1 in some languages like C++ (.h and .cpp) +/ ClassOutputFile[] classOutputFiles; }