godot-d v0.0.7 (2018-11-02T21:25:15Z)
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AnimationPlayer.animationSetNext
godot
animationplayer
AnimationPlayer
Triggers the
anim_to
animation when the
anim_from
animation completes.
struct
AnimationPlayer
@
nogc
nothrow
void
animationSetNext
(
StringArg0
StringArg1
)
(
in
StringArg0
anim_from
,
in
StringArg1
anim_to
)
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godot
animationplayer
AnimationPlayer
aliases
BaseClasses
enums
AnimationProcessMode
Constants
functions
_animationChanged
_nodeRemoved
addAnimation
advance
animationGetNext
animationSetNext
clearCaches
clearQueue
findAnimation
getAnimation
getAnimationList
getAnimationProcessMode
getAssignedAnimation
getAutoplay
getBlendTime
getCurrentAnimation
getCurrentAnimationLength
getCurrentAnimationPosition
getDefaultBlendTime
getPlayingSpeed
getRoot
getSpeedScale
hasAnimation
isActive
isPlaying
opAssign
opEquals
play
playBackwards
queue
removeAnimation
renameAnimation
seek
setActive
setAnimationProcessMode
setAssignedAnimation
setAutoplay
setBlendTime
setCurrentAnimation
setDefaultBlendTime
setRoot
setSpeedScale
stop
properties
assignedAnimation
autoplay
currentAnimation
currentAnimationLength
currentAnimationPosition
playbackActive
playbackDefaultBlendTime
playbackProcessMode
playbackSpeed
rootNode
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name
Triggers the anim_to animation when the anim_from animation completes.