Returns the CubeMap's height.
Returns an Image for a side of the CubeMap using one of the SIDE_* constants or an integer 0-5.
Returns the CubeMap's width.
Sets an Image for a side of the CubeMap using one of the SIDE_* constants or an integer 0-5.
The render flags for the CubeMap. See the FLAG_* constants for details.
The lossy storage quality of the CubeMap if the storage mode is set to STORAGE_COMPRESS_LOSSY.
The lossy storage quality of the CubeMap if the storage mode is set to STORAGE_COMPRESS_LOSSY.
The CubeMap's storage mode. See STORAGE_* constants.
A CubeMap is a 6 sided 3D texture.
A 6-sided 3D texture typically used for faking reflections. It can be used to make an object look as if it's reflecting its surroundings. This usually delivers much better performance than other reflection methods.