Value | Meaning |
---|---|
shadowOrthogonal0 | Renders the entire scene's shadow map from an orthogonal point of view. May result in blockier shadows on close objects. |
shadowParallel2Splits1 | Splits the view frustum in 2 areas, each with its own shadow map. |
shadowParallel4Splits2 | Splits the view frustum in 4 areas, each with its own shadow map. |