DirectionalLight.ShadowMode

Values

ValueMeaning
shadowOrthogonal0

Renders the entire scene's shadow map from an orthogonal point of view. May result in blockier shadows on close objects.

shadowParallel2Splits1

Splits the view frustum in 2 areas, each with its own shadow map.

shadowParallel4Splits2

Splits the view frustum in 4 areas, each with its own shadow map.

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