| Value | Meaning |
|---|---|
| shadowOrthogonal0 | Renders the entire scene's shadow map from an orthogonal point of view. May result in blockier shadows on close objects. |
| shadowParallel2Splits1 | Splits the view frustum in 2 areas, each with its own shadow map. |
| shadowParallel4Splits2 | Splits the view frustum in 4 areas, each with its own shadow map. |