godot-d v0.0.7 (2018-11-02T21:25:15Z)
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EditorFileSystem.isScanning
godot
editorfilesystem
EditorFileSystem
Return true of the filesystem is being scanned.
struct
EditorFileSystem
@
nogc
nothrow const
bool
isScanning
(
)
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godot
editorfilesystem
EditorFileSystem
aliases
BaseClasses
functions
getFileType
getFilesystem
getFilesystemPath
getScanningProgress
isScanning
opAssign
opEquals
scan
scanSources
updateFile
updateScriptClasses
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name
Return true of the filesystem is being scanned.