NativeScript._new

Constructs a new object of the base type with a script of this type already attached. Note: Any arguments passed to this function will be ignored and not passed to the native constructor function. This will change with in a future API extension.

  1. NativeScript _new()
  2. GodotObject _new(VarArgs varArgs)
    struct NativeScript
    @nogc nothrow
    _new
    (
    VarArgs...
    )
    (
    VarArgs varArgs
    )

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