- _new
GodotObject _new(VarArgs varArgs)
Constructs a new object of the base type with a script of this type already attached.
Note: Any arguments passed to this function will be ignored and not passed to the native constructor function. This will change with in a future API extension.
- getClassDocumentation
String getClassDocumentation()
Returns the documentation string that was previously set with godot_nativescript_set_class_documentation.
- getClassName
String getClassName()
- getLibrary
Ref!GDNativeLibrary getLibrary()
- getMethodDocumentation
String getMethodDocumentation(StringArg0 method)
Returns the documentation string that was previously set with godot_nativescript_set_method_documentation.
- getPropertyDocumentation
String getPropertyDocumentation(StringArg0 path)
Returns the documentation string that was previously set with godot_nativescript_set_property_documentation.
- getScriptClassIconPath
String getScriptClassIconPath()
- getScriptClassName
String getScriptClassName()
- getSignalDocumentation
String getSignalDocumentation(StringArg0 signal_name)
Returns the documentation string that was previously set with godot_nativescript_set_signal_documentation.
- opAssign
NativeScript opAssign(T n)
Undocumented in source. Be warned that the author may not have intended to support it.
- opEquals
bool opEquals(NativeScript other)
Undocumented in source. Be warned that the author may not have intended to support it.
- opEquals
bool opEquals(typeof(null) n)
Undocumented in source. Be warned that the author may not have intended to support it.
- setClassName
void setClassName(StringArg0 class_name)
- setLibrary
void setLibrary(GDNativeLibrary library)
- setScriptClassIconPath
void setScriptClassIconPath(StringArg0 icon_path)
- setScriptClassName
void setScriptClassName(StringArg0 class_name)